Thursday, February 21, 2013

Ragnarok Online 2: Legend of the Second: A Gamer's Review




Ragnarok Online 2: Legend of the second is a recently released MMORPG(Massive Multiplayer Online Role Playing Game) by AsiaSoft. Open beta testing was started on the 3rd of January 2013 and is still ongoing, game download and registration are still available at playpark.net. Ragnarok Online 2 has been one of the most awaited MMORPGs, the reason behind this being its popular predecessor, Ragnarok Online, which still remains as one of the most popular and most played MMORPGs today. Ragnarok Online 2 was first released in Korea, but game dialogue was in Korean which made it difficult for players from other countries to play. With the release of the Southeast Asia version of the game, players from all countries are able to experience Ragnarok Online 2.
Ragnarok Online 2:LoTS separates itself from its predecessor, Ragnarok Online, in a number of ways, but still keeps some elements from the first game. From a 2D playing perspective on Ragnarok, Ragnarok Online 2:LoTS is played in a large 3D world. Monster names, Item names, and City names have also been absorbed from the first game, while adding some new ones to keep the gaming experience fresh. This mix of old and new, lets Ragnarok Online 2:LoTS interest experienced Ragnarok players and new players, as well.

Some classes still remain from Ragnarok online, such as the swordsman, mage, acolyte and archer. Merchant classes were removed and was added into a new gaming feature exclusively on Ragnarok Online 2:LoTS, the profession system. Players are able to choose from four combat professions and four job professions, which are alchemists, blacksmiths, tailors and artisans. Each class is able to craft or make specific items depending on their job levels. This new system is a great addition as it provides players of a new experience that isn't available on Ragnarok online. Being able to gather items from the field or monster corpses, lets players experience another side of gaming besides the mindless level grind. Ragnarok Online 2:LoTS also keeps to its roots by maintaining its unique job advancement system which lets players choose their classes and customize their stats and skills to their own preferences.

Ragnarok Online 2:LoTS's quest system is also easy to understand. It also provides an auto-tracking system that marks a players map to let them know where to go. This is a very helpful feature in games that have large 3D maps where it is very easy to get lost. The quest system is also the primary way of leveling up in Ragnarok Online 2:LoTs, a lot different from Ragnarok Online 2 which focuses on manual player grinding or, in simple terms, killing monsters over and over again. This quest system, in my opinion, is a great change for Ragnarok, because as a gamer, I know how boring it is to keep mindlessly grinding for hours. Ragnarok Online2 Zeny

One of the famous features in Ragnarok Online was its card system, which lets players collect rare cards to slot into their equipment. These cards are imbued with additional effects that boosts a character. Ragnarok Online 2:LoTS keeps this card system, but removes the need for equipment. Cards are now directly attached on a character. Players are also able to keep a collection of their cards with a card album, which also lets them keep a record of all the cards they have and have not collected. The card system is one of Ragnarok Online's best features, it's no wonder that Ragnarok online 2:LoTS chose to keep this system.

Although Ragnarok Online 2:LoTS has a lot of features that will interest and amaze players. It still has a long way to go in order to compete with its predecessor, Ragnarok Online, which still has a huge number of loyal players and fans. Hardcore Ragnarok Online fans would find this game as a change of scene rather than an upgrade from Ragnarok Online. They will find themselves playing a new game where they recognize some things, but, overall, are playing a new game. Ragnarok Online 2:LoTS still has a lot more updates that will be introduced in the near future, which could make the game better. As a previous Ragnarok Online gamer, I find Ragnarok Online 2, a refreshing new game to play online. I don't think of it as an upgrade of Ragnarok Online. This game has a lot of potential and could soon be considered as one of the best MMORPGs in the market. Overall, its game play and mechanics are easy to understand, and leveling is a breeze. I would recommend this game to previous Ragnarok players who want a change and are tired of 2D game play. So If you're someone who wants to experience a new kind of MMORPG, check out Ragnarok Online 2: Legend of The Second now!

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Friday, February 1, 2013

Guild Wars 2 Patch Includes Major Content


 
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All MMOs have patches.  Players have come to terms with the thought that they’re going to have to wait for that download bar to fill every so often.  Every now and then, though, a patch worthy of some more thought comes out. For Guild Wars 2 players, one of those major content patches finally came.

On January 28, a major patch was released that included what is referred to as the “Flame and Frost: Prelude,”  the first entry in a full story series moving forward.  The description according to the patch notes say:

A mystery presents itself in this first entry in a multipart Living Story series. What could be causing such discord in the foothills of the Shiverpeaks? All those poor homesteaders and ranchers displaced with nowhere to go calls into question if the storms could be that bad—or if there’s something more sinister stirring up the flame and frost. The ground is shaking, and the sky is falling in northern Wayfarer Foothills and Diessa Plateau. Norn and charr refugees, crawling from the wreckage of their homes, are fighting their way to shelter in Hoelbrak and the Black Citadel. Many are in shock and wounded; most have only what they can carry on their backs. A call has gone out for volunteers to assist them in their time of need, when the environment itself seems to have become their enemy. buy guild wars 2 gold 

You can get all of Guild Wars 2 patch notes and read up on everything we couldn't cover at the official Guild Wars patch notes here.
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Wednesday, January 23, 2013

High segment Mat Road Battle occupational explain how to play the assassination 2





     Last talked about the assassination of several to be particularly wary of skills. These days want, in fact, the assassination attack the routine is not so simple, far and attack the past can also attack. So the best way to deal assassination is a strike must be in! This is to rely on your delicate assassination attack skills flaws is great to see is not invincible, not tyrants body, we must dare on grab him, of course assassination jumping, 2 jump you the perspective too late conversion. Thus, the self-defense skills ten million should always be prepared! There are several red escapement - Dance of exile - flat pick hit - double-click - electric Hyun - Warriors Flurry - the energy storm - Taoism puncture. Core skills of Taoism playing assassination is a few good use of these skills, met you immune to assassination. Well below explain the common skills of strokes. cheap C9 gold

    1 blink-step. This assassination is the most commonly used to arrest people skills. How to deal with! Him to come directly in situ red escapement hundred percent, directly is a hard direct connection, but the reaction is faster! Rushing instantly necessary escapement with red and hard straight in front of you you just invincible course, a lot of assassinations will always turning. Instantaneous step 2, direct ultra-long-range caught, be careful.

    2 and a half months to kick! Good skills imba! Invincible hands floating directly, if you simply owe to play active red escapement.

    3, as an assassin! Grasping skills is essential. More than the Warriors. Spiral fall hit! Jump process can arrest you, or a direct can catch on the ground, on the ground caught nothing, pay attention to grasping the air, do not look him jumping, if you behind the beat, the result will not say. .

   Shift caught throwing! Skills and spiral fall hit select up sick, the assassination of jumping around you, the air can be caught, this skill is ground across distance skipped to catch you, Well, the metamorphosis of the is here, often Taoism and the assassination of the Battle start here. Instant Skip to grab you, if the spiral no chance this is chance, as long as you make moves when he jumped, too late closing strokes on tragedy.sell C9 Gold items COTN

   1 Strong empty outbreak. This skill is very common. The assassination of two such similar skills, is to suck you in the past and then an explosion. This skills good crack. He sucked directly past, If you are close enough to be interrupted. But are generally waiting for his explosion rushed escapement. Directly to a hard red escapement Direct Connect. In fact, after the explosion of the skills to stand up a moment invincible, but also a moment stiff, seemingly able to seamlessly access tumbling, but if you are in the moment of the explosion with red escapement can hit.

   Shield shift burst. And 5, this is the same as breaking the law. But can not hit him, to go direct, he can stealth run away.

   3, we must remember the assassination of a hook. Even recruit shot but slow and you do not forget the assassination of fact, and shared CD skills called the shadow whip, called a fast shot speed! Which in fact is one of the open stickers said the assassination offensive If you are free to shot a shadow whip and then directly on the task you to be careful, be careful. C9 gold

  4, blasting fight back! The evade skills assassinated. You can avoid a lot of skills (I almost never seen can not hide), but note that, once the assassination when using this skill, he can not move a move, you do not hit him on the line. And other closing strokes directly shoot!

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Sunday, January 13, 2013

Achievements ruining the markets ?



    Hello everyone, I'm here because I want to discuss a topic that I feel it needs to be discussed. Since the whole "Achievement thing" was introduced, I noticed that just by completing some achievements you could get kamas and resources that are hard to drop. Just a couple of days ago someone wanted to buy kolosso claws and I pm-ed him telling him he could have my 10 for 1.2mk. It was amazing to me how he said that the market price for 10 kolosso claws was 600kk and indeed when I checked I saw that the prices had dropped 50% since the last time I sold my kolosso claws.  acheter des kamas par sms

     Kolosso claws aren't that difficult to drop; in the past if you went with your team of 8 you could have dropped maybe 2-3, but now with this new achievement thing just by defeating kolosso you get 10 of them and by doing the other achievements you can get up to 50! of them per character. My question is, wouldn't someone who makes his money by selling "hard-to-get" resources be p***ed because of this ? Yes, I understand that this way Ankama is trying to help those "poor" players but I also think that it is disadvantaging those rich players. Maybe dofus is trying to "balance" things out ? So the rich don't get richer but the poor get richer ? Will this ever end or will people always make new characters to do the achievements and get the money from selling resources?

    Also, if I'm missing something here, please tell me; this is the idea that I got from this whole achievements thing, perhaps I am wrong.
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Sunday, January 6, 2013

Guild Wars 2 Rollin With The Storm Game Review




      I was told last week you know Storm you have never done a review of Gw2 or your actual thoughts. So I said well damn you know what I never have. So here it is my thoughts on the game what could help it what’s hurting it. Here’s a list of things I touched on feel free to input your own thoughts as well. You have no right or wrong statements here. It’s all opinion and good to get out want and desires.
Community, World Events, Dungeon, Professions, Looks&Style, Combat, and PVP.

     I also touched on what could help the game more in depth towards the end. For example better social interaction because we have no urging to even do so at the moment. Also more server engaging world events that make the server react and do something beyond zerging. Better reason to do the normal dungeons being that they are almost all but abandoned.
Legendaries needs to be streamlined because even with help it’s still too ridiculous right now to be worth your time. Finally the last two things more skills need to be added to the weapons and the means to switch them. And SPVP/WVW needs to mean a bit more than it does right now. A better carrot at the end so to speak we can run for. I went more in depth in the video but for those who don’t wish to watch that is more than fine. Like I said above leave your views and comments hopefully something we say will get noticed and added to the game.

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